Raiding armies now steal food from the region they're raiding and transfer it to the raiding faction's granary ).New Edict: Infrastructure Spending: Provides sanitation, roads, and happiness.Generals will act as governors when in provinces (similar to Attila), and their Authority, Cunning & Zeal will have effects on public order, among other things.Public Order hit on higher difficulty levels, & the AI no longer gets free public order on any difficulty, copied from Warhammer.Great Power Diplomatic penalties added.Stronger unit highlights/triangles from WH1 (as seen in screenshot).Fixed the vanilla bug where AI declares war and then immediately sues for peace!.Combat mechanics/morale from ATTILA/Warhammer (fully compatible with battle mods!).Diplomacy changes from ATTILA & WARHAMMER! (Adjusted cultural relations to match Attila's, treaties net fewer positive diplomatic modifiers overall, but the AI also forgives war more quickly.).Improved CAI from WARHAMMER and ATTILA!.